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Best factorio mods
Best factorio mods






best factorio mods
  1. Best factorio mods mod#
  2. Best factorio mods full#

So, for Even Distribution, every player's game needs to agree that "When someone ctrl-drags over multiple items, what that means is even distribution" - they all need the mod. The issue is that with the current game architecture *all* the mods you mention modify the game state, and thus need to be the same on all copies of the game in multiplayer so that the game state doesn't desync, because the way that multiplayer works is that the only thing distributed between players is their keyboard/mouse inputs. This is a long-term suggestion because currently there isn't such a great demand for it, but I am pretty sure it's soon going to be problematic if things were to left this way. To be more clear, client-side mods can only do things that a player can do himself. Things like changing biters' AI ( Rampant) or cheating yourself items ( Creative Mode) clearly belong to server-side mods whereas evenly distributing items between multiple containers ( Even Distribution) or calculating requirements for production ( Helmod) or even just showing which assemblers are idling or lack resources ( Bottleneck) are clearly client-side and should bear no cost for the server. Client-side mods must only use a different API that is just a safe wrapper around game's API, that is, they are given only limited access.

Best factorio mods full#

Server-side mods enjoy full unrestricted access to API and must be downloaded and activated by all players wanting to play on a server. My suggestion is to split mods into two categories: "server-side" and "client-side".

Best factorio mods mod#

In some cases the inability to use this mod normally forces players to either open a second instance of Factorio just to use this mod or use a standalone application.įactorio has plenty of public servers and their number is only going to grow in the future, yet the mod system is inflexible for players. But they still must be explicitly activated by the host and each player must use them. Those mods are, in a sense, "client-side", that is, they only change things for the player using them. However there are some mods that are non-game changing or only do things that can be replicated without this mod by players. Currently, as it stands, each player must download and activate all of the mods used by the host in multiplayer.








Best factorio mods